Progression Reel for the stages Gravelord Azir's Recall went through. Hit me up if you have any thoughts are questions on the process!
Here you can tell I experimented and struggled with figuring out how to animate a character floating in the air. Azir ends up feeling very static for most of the recall (I wasn't comfortable yet with really pushing the character into dynamic a-symmetrical poses yet) and ended up just trying to hit a big beat with high frequency textures.
This series is separate from the Animation Time-Lapse process videos I make, so don't worry if you're looking for those! They just take a lot more time for me to make! :P Please look forward to it! Thanks!